• Our Signature 'Incentive' Cards

    • Before the game begins, choose one Incentive card to set the stakes for the night. You can either let the group vote or have the host pick it.

    • Each Incentive sets a unique prize, punishment, or dare that will apply at the end of the game. Think of it as the ultimate motivator (or consequence) to keep everyone involved.

    Example:
 If the Incentive card "Charity Case" is chosen, players will keep track of how many cards they collect throughout the game. At the end, the player with the most cards wins the Charity Case—meaning their bar tab gets paid for... by the rest of the group. Cheers!